Teraz powiem jak dodac postac do M.U.G.E.N.A
Zaczynamy
1 Pobierasz swojo postać z dowolnej strony np: mugen.pl 2 Wypakowujesz (z WinRaRa jak by ktos nie miał to wpiszcie na google WinRaR ;P) 3 Wycinasz postac 4 Wchodzisz w folder z mugenem 5 Klikasz folder "CHARS" 6 Wklejasz swojo postac 7 Wychodzisz z folderu 8 Wchodzisz na folder "DATA" 9 Szukasz takiego notatnia o nazwie "Select" 10
Oto notatnik czasem moze byc inaczej ale bendzie podobnie do do muhena mojego kumpla wkrótce pojawi sie w temacie >>>DOWNLOAD<<<
dobra oto jego zawartość Gdzie zaznacze Takie cos to o tamto bendzie chodzilo a jest to Znak "$" ;P
Oto zawartość notanika select
;--------------------------------------------------------------------- [Characters] ;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ;Insert your characters below.
-/ -/ -/ -/ $ Tutaj sie zatrzymaj $ robisz to nastepująco widzisz chyba te zanki "-/" klikasz na -/ $ostatnio z nich (Koniec) klikasz przycisk "Enter" i i -/ $ "WPISUJESZ POprawno nazwe postaci "POPRWANO" i to jusz koniec Android $ wylanczasz notanik i zapiszujesz i wlanczasz mugena Frezr $ UWAGA CZASEM POSTAC NIE WCHODZI DO MUGENA gotenks_ssj3 $ Więć sie nie obwinajcie ;P kbuu and18-by-GohanSSM2_0 Gogeta 2007 SuperBuu UchihaSasuke Kyuubi_Naruto HKakashi futuresasuke2 Kyuubi(S)Naruto Hinata temari sandaime FSasuke Dosu Kiba fsakura Fgaara cshikamaru FutureNaruto Haku Hnaruto Yondaime itachi Zabuza lee ANBU Chouji Chouji_COSPLAY cssasuke Shikamaru_COSPLAY Shino Shino_COSPLAY Tayuya_COSPLAY Temari_COSPLAY tenten_COSPLAY DOSU_COSPLAY Gaara_COSPLAY HAKU_COSPLAY Hinata_COSPLAY Hokage_COSPLAY ino_COSPLAY Jiroubou_COSPLAY Kiba_COSPLAY Lee_COSPLAY Naruto_COSPLAY NEJI_COSPLAY Sakon_COSPLAY Sakura_COSPLAY SASUKE_COSPLAY Shikamaru_COSPLAY WRYondaime nezi Naruto-Kun Naruto nidaime CS2sasuke Drunken Lee2 Gai1 Kabuto kisame nhmJiraiya Ahinata orochimaru RockLee sakon SandNinja Shodamine UzuNaruto AGaara sasuke-kun kakashi usita2 sasuke3
randomselect; Leave this as random select
;CAPCOM-------------------------------------------------------^go upwards--- ;Mid Point-START ADDING CHARACTERS FROM HERE AND GO OUTWARD!!! ;SNK--------------------------------------------------------vgo downwards---
;----------------------- [ExtraStages] ;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def".
stages/bleachstage.def stages/db.def stages/ZabuzaStage.def stages/boat.def stages/Hyrule.def stages/hospitalroof.def stages/02.def stages/DGrayMan.def stages/JUS Grasslands.def stages/memory tower.def stages/MtHokage.def stages/KenshinStage.def stages/sunset alley.def stages/Traverse town.def stages/Yoshi's Island 4.def stages/gaara.def stages/sparringroom.def stages/ArlongPark.def stages/kyubis struggle.def stages/sasuke2.def stages/hokageplace.def stages/dach.def stages/Woods_of_Death.def stages/kamehouse.def stages/Piccolo_Stage.def stages/db1.def stages/db2.def stages/db3gotenks.def stages/namek.def stages/one piece.def stages/bleachbridge.def stages/bergbleach.def stages/bleachcity.def stages/door.def stages/bankai.def stages/Mithos.def stages/Sonic1St1.def stages/battery.def stages/garden.def stages/graveyrd.def stages/forrest.def stages/grass.def stages/m-nes_stage2.def stages/m-nes_stage1.def stages/undergroundbase.def stages/shrine02.def
;--------------------------------------------------------------------- [Options] ;Here you set the maximum number of matches to fight before game ends ;in Arcade Mode. The first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;For example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3. arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
;Maximum number of matches to fight before game ends in Team Mode. ;Like arcade.maxmatches, but applies to Team Battle. team.maxmatches = 4,1,1,0,0,0,0,0,0,0
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