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#1 2009-06-02 17:25:54

Naruto

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Zarejestrowany: 2009-04-27
Posty: 244
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Twój Numer GG: 5192040
Twoja ulubiona postać Naruto: Naruto
Twoje Hooby: Sport Muzyka
Wolisz Anime czy Mange: Anime
Twoje ulubione danie?: Frytki

WAŻNE W DODAWANIU POSTACI (JAK DODAC POSTAC) ;P

Teraz powiem jak dodac postac do M.U.G.E.N.A   




Zaczynamy



1 Pobierasz swojo postać z dowolnej strony np: mugen.pl
2 Wypakowujesz (z WinRaRa jak by ktos nie miał to wpiszcie na google WinRaR ;P)
3 Wycinasz postac
4 Wchodzisz w folder z mugenem
5 Klikasz folder "CHARS"
6 Wklejasz swojo postac
7 Wychodzisz z folderu
8 Wchodzisz na folder "DATA"
9 Szukasz takiego notatnia o nazwie "Select"
10 

Oto notatnik czasem moze byc inaczej ale bendzie podobnie do do muhena mojego kumpla wkrótce pojawi sie w temacie >>>DOWNLOAD<<<

   dobra oto jego zawartość  Gdzie zaznacze Takie cos to  o tamto bendzie chodzilo a jest to Znak "$" ;P

Oto zawartość notanika select




;---------------------------------------------------------------------
[Characters]
;How to add characters
;---------------------
;Use the format:
;    charname, stagefilename
;
;eg. For a player with filename "kfm",
;    and stage filename "stages/mybg.def"
;type (without the semicolon):
;    kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
;    kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
;    kfm, random
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
;    paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
;   Set the paramvalue to the name of the music file to use
;   as the BGM for that character. This overrides the bgmusic
;   parameter in the stage's .def file, so you can re-use the
;   same stage for multiple characters, but have a different
;   BGM playing for each person.
;
; - includestage
;   Set the paramvalue to 0 to avoid including this stage
;   in the stage select list (in VS, training modes, etc)
;
; - order
;   Set the paramvalue to the ordering priority to give the
;   character. Valid values are from 1 to 10. A smaller value
;   means you will fight the character sooner. You will never
;   fight an order 2 character before an order 1 character,
;   and never an order 3 character before an order 2 one.
;   For example, you might want to set your boss character
;   to have order=3. The default order value is 1 if you omit
;   this param. See *.maxmatches under [Options] for how to
;   limit the number of matches per order priority.
;
;   Some examples:
;        kfm, stages/mybg.def, includestage=0
;        kfm, stages/mybg.def, music=sound/song.mp3
;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
;        kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.

-/
-/
-/
-/                                  $ Tutaj sie zatrzymaj $ robisz to nastepująco widzisz chyba te zanki "-/" klikasz na
-/                                       $ostatnio z nich (Koniec) klikasz przycisk "Enter" i i                                       
-/                                           $ "WPISUJESZ  POprawno nazwe postaci "POPRWANO" i to jusz koniec         
Android                                       $  wylanczasz notanik i zapiszujesz i wlanczasz mugena
Frezr                                                $  UWAGA CZASEM POSTAC NIE WCHODZI DO MUGENA
gotenks_ssj3                                         $ Więć sie nie obwinajcie ;P
kbuu
and18-by-GohanSSM2_0
Gogeta 2007
SuperBuu
UchihaSasuke
Kyuubi_Naruto
HKakashi
futuresasuke2
Kyuubi(S)Naruto
Hinata
temari
sandaime
FSasuke
Dosu
Kiba
fsakura
Fgaara
cshikamaru
FutureNaruto
Haku
Hnaruto
Yondaime
itachi
Zabuza
lee
ANBU
Chouji
Chouji_COSPLAY
cssasuke
Shikamaru_COSPLAY
Shino
Shino_COSPLAY
Tayuya_COSPLAY
Temari_COSPLAY
tenten_COSPLAY
DOSU_COSPLAY
Gaara_COSPLAY
HAKU_COSPLAY
Hinata_COSPLAY
Hokage_COSPLAY
ino_COSPLAY
Jiroubou_COSPLAY
Kiba_COSPLAY
Lee_COSPLAY
Naruto_COSPLAY
NEJI_COSPLAY
Sakon_COSPLAY
Sakura_COSPLAY
SASUKE_COSPLAY
Shikamaru_COSPLAY
WRYondaime
nezi
Naruto-Kun
Naruto
nidaime
CS2sasuke
Drunken Lee2
Gai1
Kabuto
kisame
nhmJiraiya
Ahinata
orochimaru
RockLee
sakon
SandNinja
Shodamine
UzuNaruto
AGaara
sasuke-kun
kakashi
usita2
sasuke3

randomselect; Leave this as random select


;CAPCOM-------------------------------------------------------^go upwards---
;Mid Point-START ADDING CHARACTERS FROM HERE AND GO OUTWARD!!!
;SNK--------------------------------------------------------vgo downwards---






;-----------------------
[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".

stages/bleachstage.def
stages/db.def
stages/ZabuzaStage.def
stages/boat.def
stages/Hyrule.def
stages/hospitalroof.def
stages/02.def
stages/DGrayMan.def
stages/JUS Grasslands.def
stages/memory tower.def
stages/MtHokage.def
stages/KenshinStage.def
stages/sunset alley.def
stages/Traverse town.def
stages/Yoshi's Island 4.def
stages/gaara.def
stages/sparringroom.def
stages/ArlongPark.def
stages/kyubis struggle.def
stages/sasuke2.def
stages/hokageplace.def
stages/dach.def
stages/Woods_of_Death.def
stages/kamehouse.def
stages/Piccolo_Stage.def
stages/db1.def
stages/db2.def
stages/db3gotenks.def
stages/namek.def
stages/one piece.def
stages/bleachbridge.def
stages/bergbleach.def
stages/bleachcity.def
stages/door.def
stages/bankai.def
stages/Mithos.def
stages/Sonic1St1.def
stages/battery.def
stages/garden.def
stages/graveyrd.def
stages/forrest.def
stages/grass.def
stages/m-nes_stage2.def
stages/m-nes_stage1.def
stages/undergroundbase.def
stages/shrine02.def




;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0

;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,0,0,0,0,0,0,0

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